Before creating any more sims, I wanted to add some darker skintones. Thank you, Bethsmail2007, for commenting and giving me the links to these fabulous skins by Mouseyblue and Pooklet.
I was really excited about building my hedge tavern, and thought about calling it the Tipsy Tadpole, but or the Hungry Hedgehog, but decided on The Hefty Hedgehog. Those beautiful rafters and chunky posts are part of the Nine Archer Meade Hall set by Lady Lama.
The first visitors were the Sister, Gabe Gothard (elder), and a knight who will live at the Barracks. I named him (obviously) but I can’t remember what his name is. I had to create him because Giles Porter, the randomly rolled Yeoman who manages the Hefty Hedgehog for the Squire, wasn’t allowed to move in or own a business on his own without an adult in the family. Until the barracks is built, he’s boarding with Giles.
And here is Ayre’s first Yeoman, Giles Porter. His beautiful skin color is one of the darker recolors of Mouseyblue’s skins, by Pooklet.
His home, the Tudor cottage, and the Hefty Hedgehog, are across from the Gothard’s and right next door to each other.
When I was testing the Hefty Hedgehog, Lora Forester came by and was pondering whether she had any coin to part with for a drink or a round of cards. She doesn’t. There’s Hadley Gothard, waiting to meet Lora, another young woman her age (they are both young teens).
On thing I was wondering, do I need to use the ticket dispenser to make money off the Hefty Hedgehog? I don’t want it to be a restaurant, so I can’t think of another way to charge using the game’s own mechanics. Honestly, most of the sims in Ayre won’t have the money to come to the tavern. But they could barter items when I am playing them as customers, rather than using the ticket machine, and I could use the ticket machine while playing Giles.
Here’s the whole Forester family. They are woodcutters. They are also one of only two nuclear families who still remain in a village that has been decimated by war and plague.
Left to right: Ralf (teen); Gervase (male child); Rhett (he is a possibly noble rogue, but definitely a rogue); toddler Idonae; wife & mother Eva, who has a head for business; and teen daughter without a dowry, Lora.
The Foresters don’t bother to even keep up appearances of following the Allfather; everyone needs their wood products, and they are confident they would be able to disappear into the forest if the crown decides to force more compliance in the area of religion. The Squire has better things to do than persecute people for lack of zeal, after losing most of the male and adult population of the village.
I plan to keep the teens in their family of origin’s homes for the first round so they can develop relationships and hopefully have more options as they move out on their own or are given in marriage. A proper dowry for this peasant family’s first daughter, Lora, is $300, and they start the challenge with $5 and no skills or inventory.
Here’s the last peasant family, the Berry’s. The Berry family forage in the woods.
Back Row, Right to Left: Hilda (the Healer), Zelda, and Deirdre (three sisters)
Front Row, Right to Left: Harold, Alfred, Esmerelda, Mari, and Cassie
Zelda is the eldest of three sisters who are herbalists in the woods. She is the least soft-hearted of her siblings. Her sisters, Hilda and Deirdre, have taken in several orphans during the war and plague.
Harold is a very outgoing, playful child, but is still in a bit of shock following the death of his family recently. His family were swineherds in a nearby village and he escaped into the woods when the army started burning the village.
Alfred is a more serious, thoughtful child. His family were gentry and he was the lone survivor. He has been with the sisters for the longest of all the children.
Esmerelda is a quiet, shy girl who is very empathetic and naturally drawn to others. She was separated from a band of gypsies who were trying to avoid being caught up in the fighting near Ayre, and Deirdre found her and brought her home.
Mari was able to pass as a boy for a time and worked in the soldier’s camps as a page. She is good with a sword and took the armor she wears off a defeated opponent. She has the patience and discipline to consistently train and practice her swordplay, but no one to teach her now.
Cassie is the baby of the orphans. She was one of the younger daughters of the keepers of poultry in the village, but the rest of her family died of the plague. When Hilda, who is the Healer, realized Cassie’s family had fallen ill, she took Cassie to keep her safe.
This week I also built the Almshouse in the center of the village. It is a church-owned property that exists to serve the indigent. By the rules of the MCC, anyone can come to the Almhouse if they need to be warmed, fed, rest, or bathe. It is a residential lot, so if needed, during other families’ rotations, I can switch to playing the Almshouse and summon the sims who need to recuperate.
It looks like a church but it is actually in the style of some manors in the middle ages. I love the hall. The ceiling is from the Celtic Hall Build Set at the Medieval Smithy, here.
Here is Millicent Wise, the sister of Mildred and Ella Wise, who is the gardener and caretaker of the Almshouse for the Squire.
She has become a follower of the Allfather, which causes her some friction with her beloved sister, Mildred.
But they made peace with each other and Mildred even gave her a family kiss.
Mildred was puzzled as to why Millicent would abandon the Goddess
And she gets pretty indignant about her sister following the god of the conquerors, sometimes.
But Millicent explained, she wants to help others, especially this winter, when it gets cold, and famine is always near. Plus, isn’t the hot bath fun??
While the sisters enjoy the hot water in the bath house, here’s a tour of the rest of the Almshouse grounds.
There is a garden and orchard,
Here’s the kitchen, which is on the road side of the big hall, on the bottom floor
Just above the warm kitchen, is the guest quarters
In a room separated from the main building, is the dormitory for the sisters. One of the Squire’s family who has taken holy orders is going to be the Abbess of the Almshouse. Millicent takes her conversion to the faith of the Allfather, and her role as gardener, seriously.
She believes that by lending her help, and her family’s knowledge of sustaining life, more of her family’s people can live. She is tired of seeing people suffer, die, and fight.
And she is willing to follow the conqueror’s way, if it might stop the suffering.